Wearable and Games
It needed quite a long time that the gaming industry – a market now bigger then cinema – developed new stuff for the gaming experiance. These days of course wearable electronice comes into play. I had the chance to test the Phillips equipment presented in the following article. It was fun and works with your mind while concentrated on the game – even if it seems a bit dump…
But there is much more to come. A whole new market as we will see the next 2 years… Just look at the HMD and you know what i mean…
The air blast is part of a game system from Philips Consumer Electronics – the amBX system comes with a wrist pad that rumbles and lamps that flash to simulate thunder and lighting or other special effects from the on-screen world in the real one.
Via Nashuatelegraph.com: Business
Hey dude… Low cost HMD devices are available for use with 3D games and entertainment applications. Such systems allow ‘virtual’ opponents to peek from real windows as a player moves about. I’m curious about it… Greets
Sounds like a virtual reality type of thing. I remember when the Nintendo Powerglove first came out and I thought the world was going to change because of it. I wonder if this is like this time’s Powerglove. Or if it’s something bigger than that.