Wearable and Games

It needed quite a long time that the gaming industry – a market now bigger then cinema – developed new stuff for the gaming experiance. These days of course wearable electronice comes into play. I had the chance to test the Phillips equipment presented in the following article. It was fun and works with your mind while concentrated on the game – even if it seems a bit dump… ;-)

But there is much more to come. A whole new market as we will see the next 2 years… Just look at the HMD and you know what i mean…

The air blast is part of a game system from Philips Consumer Electronics – the amBX system comes with a wrist pad that rumbles and lamps that flash to simulate thunder and lighting or other special effects from the on-screen world in the real one.

Via Nashuatelegraph.com: Business

2 Responses to “Wearable and Games”

  1. Hey dude… Low cost HMD devices are available for use with 3D games and entertainment applications. Such systems allow ‘virtual’ opponents to peek from real windows as a player moves about. I’m curious about it… Greets

  2. Maze Game says:

    Sounds like a virtual reality type of thing. I remember when the Nintendo Powerglove first came out and I thought the world was going to change because of it. I wonder if this is like this time’s Powerglove. Or if it’s something bigger than that.

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